
- BGG rank
- BGG #678
- BGG rating
- 7.1
The Grizzled
- 2–5 players
- 30 min
- Complexity 2.0/5
- 2015

2023
Rules assistance for Infiltraitors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Infiltraitors is a board game released in 2023 for 2–5 players, 20–30 minutes per game, and ages 10 and up. It was designed by John Kean and Liam Kean and its main mechanics are Hand Management, Deduction, and Cooperative Game.
Your organization has been infiltrated by moles, nefarious informants from the enemy. As faithful agents, you must work together to uncover and eliminate all the traitors. Infiltraitors is a challenging deduction card game with twenty missions. Suspect cards are set aside at the start; these are the traitors who must be identified by suit and numbers. Players must manage their hands to give clues on the suspect cards. Clues may match with a traitor by having the same suit or where the number is either a multiple or a factor of the traitor's. As the clues accumulate, players may deduce the identity of a traitor card, but can you catch them all before the time runs out?
Infiltraitors supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Infiltraitors is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Infiltraitors for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Infiltraitors has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Infiltraitors belongs to these categories: Card Game and Spies / Secret Agents. Its main mechanics are Hand Management, Deduction, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Infiltraitors are: John Kean and Liam Kean. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Infiltraitors as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.