
- BGG rank
- BGG #10,982
- BGG rating
- 8.0
Armello: The Board Game
- 2–4 players
- 120–180 min
- Complexity 3.3/5
- 2026

2007
Rules assistance for Inn-Fighting
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Inn-Fighting is a board game released in 2007 for 3–6 players, 30 minutes per game, and ages 12 and up. It was designed by Rob Heinsoo and its main mechanics are Variable Player Powers and Dice Rolling.
From the publisher: The dice game of champions in the Dungeons & Dragons world. From the creators of Three-Dragon Ante, the Dungeons & Dragons in-world card game, comes the perfect dice game for D&D players and characters alike. With a roll of the dice, you determine whether to hurl a mug of ale at the warbling bard or smash a chair over the drunken barbarian's back. Treachery and chaos abound, as every game promises a new and hilarious tavern brawling experience. Inside every Inn Fighting box you'll find a rules sheet, a set of 6 special six-sided dice, 1 twenty-sided die, and 52 character cards. Choose a character, trade some dice rolls with your friends, and see who's left standing in the end! Rob Heinsoo was a Senior Game Designer at Wizards of the Coast, Inc. He co-wrote the Forgotten Realms Campaign Setting, worked on several sets for the Dungeons & Dragons Miniatures Game, and designed the popular Three-Dragon Ante card game. Release: October 2007
Inn-Fighting supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Inn-Fighting is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Inn-Fighting for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Inn-Fighting has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Inn-Fighting belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Inn-Fighting are: Rob Heinsoo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Inn-Fighting as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.