Innovation: Artifacts of History
BGG rating
7.4

Expansion for Innovation

Innovation: Artifacts of History

2016

Rules assistance for Innovation: Artifacts of History

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45–60 min
  • 14+
  • Complexity 3.2/5

Rules assistant for Innovation: Artifacts of History

What would you like to know?

Answers come from the official rulebook, with the page to check.

Innovation: Artifacts of History is an expansion for Innovation released in 2016 for 2–5 players, 45–60 minutes per game, and ages 14 and up. It was designed by Carl Chudyk and its main mechanics are Hand Management, Layering, and Melding and Splaying.

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About the game

Artifacts of History is the fourth expansion to Innovation. Artifacts of History features unique artifacts from the ages, such as the Declaration of Independence. These cards feature very powerful dogma effects, but are difficult to wield. Artifacts of History is simpler than the other expansions released to date, Unlike the other expansions, there are no major new mechanics on the cards. Instead, the new artifact cards are difficult to acquire but have very powerful effects. The artifacts are especially good for players who are behind. There are a few minor new mechanics. One is the compel effect. This effect is similar to the demand effect of the base game, except that it affects players who have more icons of a given type rather than fewer.

Questions and answers

Innovation: Artifacts of History supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.