
- BGG rank
- BGG #3,545
- BGG rating
- 6.4
Bag of Chips
- 2–5 players
- 15–20 min
- Complexity 1.1/5
- 2021

2024
Rules assistance for Inori
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Inori is a board game released in 2024 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Théo Rivière and Mathieu Aubert and its main mechanics are Worker Placement.
In the Inori Valley, villages are built under a giant sacred tree in which spirits live. All year long, village chiefs make offerings to these spirits and assemble altars in the hope of becoming the Great Tree Guardian for the next year. For each of the four seasons comprising a complete game of Inori, players place their offering markers on the spirit cards or on altars for the Great Tree. This allows them to activate abilities, earn points, or obtain favor tokens. At the end of a season, a spirit card with all spaces occupied gains bonus points and is replaced, creating new opportunities. At the end of the game, offerings for the Great Tree give points according to their color for players having the most favors of each color. The Guardian of the Great Tree for the next year is the player with the most points. — description from the distributor (translated)
Inori supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Inori is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Inori for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Inori has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Inori belongs to these categories: Fantasy. Its main mechanics are Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Inori are: Théo Rivière and Mathieu Aubert. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Inori as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.