Insecta: Trilobite
BGG rating
6.9

Expansion for Insecta

Insecta: Trilobite

1998

Rules assistance for Insecta: Trilobite

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–7 players
  • 90–300 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Insecta: Trilobite

What would you like to know?

Answers come from the official rulebook, with the page to check.

Insecta: Trilobite is an expansion for Insecta released in 1998 for 1–7 players, 90–300 minutes per game, and ages 12 and up. It was designed by Phil Eklund and Neal Sofge and its main mechanics are Variable Player Powers, Role Playing, and Cooperative Game.

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About the game

Trilobite is a supplement for Insecta Second Edition that changes the game's focus to undersea evolution. It includes rules for underwater movement and combat, with new mutant design cards adapted to the watery environment. Sea creatures from across Earth's history populate a new Hive deck, and a system of catastrophe cards controls the passage of time. New rules and design cards cover grasping tentacles, camouflage, electric batteries, water jet siphons, pistol claws, proboscis, rear-attack spines, echo locating organs, suction feet, ink sacs, swim bladders, and more. Contents: 4-page rules expansion with pull-out design card reference sheet 48 Hive bug cards 18 counters 58 bug design cards 16 catastrophe cards 6 rubber sea monsters 1 rubber pixie

Questions and answers

Insecta: Trilobite supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.