
- BGG rank
- BGG #4,569
- BGG rating
- 6.8
Bios: Megafauna
- 1–4 players
- 60–120 min
- Complexity 3.7/5
- 2011

Rules assistance for Insecta: Trilobite
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Insecta: Trilobite is an expansion for Insecta released in 1998 for 1–7 players, 90–300 minutes per game, and ages 12 and up. It was designed by Phil Eklund and Neal Sofge and its main mechanics are Variable Player Powers, Role Playing, and Cooperative Game.
Trilobite is a supplement for Insecta Second Edition that changes the game's focus to undersea evolution. It includes rules for underwater movement and combat, with new mutant design cards adapted to the watery environment. Sea creatures from across Earth's history populate a new Hive deck, and a system of catastrophe cards controls the passage of time. New rules and design cards cover grasping tentacles, camouflage, electric batteries, water jet siphons, pistol claws, proboscis, rear-attack spines, echo locating organs, suction feet, ink sacs, swim bladders, and more. Contents: 4-page rules expansion with pull-out design card reference sheet 48 Hive bug cards 18 counters 58 bug design cards 16 catastrophe cards 6 rubber sea monsters 1 rubber pixie
Insecta: Trilobite supports 1–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Insecta: Trilobite is 90–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Insecta: Trilobite for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Insecta: Trilobite has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Insecta: Trilobite belongs to these categories: Fighting, Animals, and Horror. Its main mechanics are Variable Player Powers, Role Playing, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Insecta: Trilobite are: Phil Eklund and Neal Sofge. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Insecta: Trilobite as an expansion for Insecta. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Insecta to use it. Check that your edition of Insecta is compatible, as some expansions were revised between editions.