
- BGG rank
- BGG #25,981
- BGG rating
- 5.6
GRO: Battle for the Petri Dish
- 2 players
- 90 min
- Complexity 2.0/5
- 1999

2004
Rules assistance for InterSpace
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
InterSpace is a board game released in 2004 for 2–4 players, 360 minutes per game, and ages 11 and up. It was designed by Greg Turner and its main mechanics are Area Movement, Dice Rolling, and Modular Board.
InterSpace is a print-and-play space exploration & exploitation boardgame for 2 to 4 players. Each player assumes the role of a civilization that has grown beyond its' home world and is expanding into the Universe. Players build ships, explore space, colonize planets, and trade with or wage war on the other players. Players also develop new technologies and expand their industrial bases, allowing them to build more and better ships.
InterSpace supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for InterSpace is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists InterSpace for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
InterSpace has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
InterSpace belongs to these categories: Territory Building, Print & Play, and Exploration. Its main mechanics are Area Movement, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of InterSpace are: Greg Turner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists InterSpace as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.