
- BGG rank
- BGG #1,632
- BGG rating
- 6.6
Pick-omino
- 2–7 players
- 20 min
- Complexity 1.2/5
- 2005

2021
Rules assistance for Into the Blue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Into the Blue is a board game released in 2021 for 2–5 players, 15–25 minutes per game, and ages 8 and up. It was designed by Reiner Knizia and its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence.
In Into the Blue, you take on the role of a team of divers who are seeking mysterious treasures hidden underwater, but you are not the only one who wants to grab these sunken wonders. Explore the depths and try to bring the most precious items to the surface. Mark your presence in the different areas to control them and claim their riches. On a turn, you roll the six dice up to three times, keeping and re-rolling dice as you wish, to simulate a dive. Dice show the numbers 1-5 and a treasure chest, and when you stop rolling, you place shells on one of the levels that you reached. If, for example, you rolled 1-1-2-3-5-5, you place two shells on level 1, one shell on level 2, or one shell on level 3. You can't place shells on level 5 because you didn't dive through level 4 to get there. If you roll a perfect sequence of 1-2-3-4-5-chest, then you grab one of the five random treasure chests, which are worth 5-8 points, then take another turn. If you don't roll a 1, then you don't place any shells at all! When the fifth chest has been claimed, the game ends immediately. Alternatively, when someone places their last shell, each other player takes one final turn. On each of the five levels, whoever has placed the most shells scores the main treasure token for that level; whoever has the secondmost shells takes the secondary treasure token, and in a game with 4-5 players, the player with the thirdmost shells also scores. Ties are broken in favor of whoever has the most shells on the level immediately above the one being evaluated. Players sum their points from tokens and chest, and whoever has the highest score wins.
Into the Blue supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Into the Blue is 15–25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Into the Blue for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Into the Blue has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Into the Blue belongs to these categories: Dice and Nautical. Its main mechanics are Push Your Luck, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Into the Blue are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Into the Blue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.