
- BGG rank
- BGG #7,315
- BGG rating
- 6.4
Dragon Strike
- 2–6 players
- 60 min
- Complexity 2.3/5
- 1993

1995
Rules assistance for Introduction to Advanced Dungeons & Dragons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Introduction to Advanced Dungeons & Dragons is a board game released in 1995 for 2–7 players, 120 minutes per game, and ages 12 and up. It was designed by Richard Baker and Bruce Nesmith and its main mechanics are Dice Rolling, Square Grid, and Player Judge.
An introductory board version of the AD&D system via basic scenarios played with miniatures (plastic, included), and a campy/nifty CD for both ambiance and automated DM instructions. Includes introductory versions of the Players Handbook, Dungeon Master Guide, Monstrous Manual as well as a set of dice, six plastic character figurines, a Dungeon Master Screen, audio CD, six character cards and a reversible mapboard ("Tomb of Damara" and "House on Harrow Hill"). RPGGeek Entry: First Quest Dungeons & Dragons Starter Sets: 2nd Edition: The New Easy to Master Dungeons & Dragons and Introduction to Advanced Dungeons & Dragons 3rd Edition/3.5 Dungeons & Dragons Basic Game 4th Edition: Dungeons & Dragons Starter Set Supplemental articles were published in TSR's Dragon Magazine including: FIRST QUEST game: Introduction (Game design notes) Dragon (Issue 204 - Apr 1994)
Introduction to Advanced Dungeons & Dragons supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Introduction to Advanced Dungeons & Dragons is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Introduction to Advanced Dungeons & Dragons for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Introduction to Advanced Dungeons & Dragons has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Introduction to Advanced Dungeons & Dragons belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Square Grid, and Player Judge. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Introduction to Advanced Dungeons & Dragons are: Richard Baker and Bruce Nesmith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Introduction to Advanced Dungeons & Dragons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.