
- BGG rank
- BGG #478
- BGG rating
- 8.0
Scholars of the South Tigris
- 1–4 players
- 60–90 min
- Complexity 4.1/5
- 2023

Rules assistance for Inventors of the South Tigris: Era of Experts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Inventors of the South Tigris: Era of Experts is an expansion for Inventors of the South Tigris released in 2025 for 1–4 players, 90–120 minutes per game, and ages 13 and up. It was designed by Shem Phillips and S J Macdonald and its main mechanics are Hand Management, Track Movement, and Area Majority / Influence.
In Inventors of the South Tigris: Era of Experts, great minds from across the known world continue to make the House of Wisdom their home. It is an age of specialists. Brilliant thinkers and masters of design bring with them new inventions to wow the inhabitants of our great city. For those who wish to leave their mark, the time to create their greatest devices yet, has come. Era of Experts provides 12 unique playable characters to the game. Each character comes with its own special abilities, starting bonuses, and motivations. -description from designer
Inventors of the South Tigris: Era of Experts supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Inventors of the South Tigris: Era of Experts is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Inventors of the South Tigris: Era of Experts for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Inventors of the South Tigris: Era of Experts has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Inventors of the South Tigris: Era of Experts belongs to these categories: Dice, Medieval, and Arabian. Its main mechanics are Hand Management, Track Movement, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Inventors of the South Tigris: Era of Experts are: Shem Phillips and S J Macdonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Inventors of the South Tigris: Era of Experts as an expansion for Inventors of the South Tigris. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Inventors of the South Tigris to use it. Check that your edition of Inventors of the South Tigris is compatible, as some expansions were revised between editions.