
- BGG rating
- 4.6
Spiel des Wissens: 1000 zusätzliche Fragen
- 2–6 players
- Complexity 1.0/5
- 1985

Rules assistance for I.Q. 2000
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
I.Q. 2000 is a board game released in 1984 for 2–6 players, 90 minutes per game, and ages 7 and up. Its main mechanics are Roll / Spin and Move.
A children's trivia game in which players move outward through the solar system from Earth to the fictional planet Quizzar. Questions are divided into A and B categories by difficulty so that children of different ages can play together. Player can keep rolling the die to move as long as they can answer questions correctly. Normal spots require general knowledge questions but each planet has a trivia category and cannot be passed until a correct answer is made (incorrect answers at planets cause players to move back 7 spaces).
I.Q. 2000 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for I.Q. 2000 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists I.Q. 2000 for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
I.Q. 2000 has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
I.Q. 2000 belongs to these categories: Children's Game, Trivia, and Space Exploration. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists I.Q. 2000 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.