
- BGG rank
- BGG #3,475
- BGG rating
- 7.1
7 Ages
- 2–7 players
- 480 min
- Complexity 3.9/5
- 2004

Rules assistance for Ironwood: Steel & Spirit
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ironwood: Steel & Spirit is an expansion for Ironwood released in 2026 for 1–2 players, 30–60 minutes per game, and ages 12 and up. It was designed by Maël Brunet and Julien Chaput and its main mechanics are Hand Management, Area Movement, and Pick-up and Deliver.
When the Ironclad’s reckless excavations uncovered Steel, a powerful new material used to create mighty Constructs and build a vast railway network across the mountains, they also awakened the ancient Primals. These elemental spirits joined the Woodwalkers, who now wield enchanted Lanterns filled with magic, ready to be unleashed on the battlefield. Ironwood: Steel & Spirit introduces two modular expansions that open up new strategies and further deepen the asymmetry between the Ironclad and the Woodwalkers’ gameplay. The two modules can be added to the base game individually or combined for an even richer experience. RAILWAYS & LANTERNS expands the game with new mechanics and 30 additional special action cards. While the Ironclad can now increase their mobility by building railway connections between their settlements, the Woodwalkers can charge their enchanted Lanterns with magic, allowing them to wager two cards during battle instead of one. CONSTRUCTS & PRIMALS introduces unique new units for each faction: four Constructs that are the pinnacle of the Ironclad engineering genius, while the four elemental Primals represent the unshackled forces of nature on the Woodwalkers’ side. Each Construct and Primal feature distinct abilities that unlock fresh strategies and new tactical possibilities. —description from the publisher
Ironwood: Steel & Spirit supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ironwood: Steel & Spirit is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ironwood: Steel & Spirit for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ironwood: Steel & Spirit belongs to these categories: Fantasy, Wargame, and Expansion for Base-game. Its main mechanics are Hand Management, Area Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ironwood: Steel & Spirit are: Maël Brunet and Julien Chaput. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ironwood: Steel & Spirit as an expansion for Ironwood. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ironwood to use it. Check that your edition of Ironwood is compatible, as some expansions were revised between editions.