
- BGG rank
- BGG #4,308
- BGG rating
- 7.1
Settlement
- 1–4 players
- 45–90 min
- Complexity 2.2/5
- 2021

2019
Rules assistance for 異世界ギルドマスターズ (Isekai Guild Masters)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
異世界ギルドマスターズ (Isekai Guild Masters) is a board game released in 2019 for 1–5 players, 150–180 minutes per game, and ages 12 and up. It was designed by hatituki (蜂月) and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
異世界ギルドマスターズ (Isekai Girudo Masuta-zu) (Isekai Guild Masters) is a Japanese board game of managing an adventurer guild. Isekai is a popular genre in Japanese culture, where characters travel to a different world. The game runs in just such a fantasy world that is set on 'an another world where persons of real world reincarnate to', and is full of the flavor text typical of the genre. The mechanism of the game focuses on how much players can play by expanding reproduction without stress. There is no direct attack with cards but the main interactions between players are through area control and quick taking of certain actions. Each game play will go on differently due to each of the event cards are all unique (no duplicated cards in 105 cards total) and the other characters (who have unique ability) is dispatched to another player. The game is inspired closely by the game Terraforming Mars, a favourite game of the designer. このゲームは日本のライトノベルを題材とした「冒険者ギルド経営ゲーム」です。 「現実世界の人物がファンタジー世界に転移する」世界観のファンタジー世界で、フレーバーテキストが非常に充実しています。 システムは気持ちよく拡大再生産を行えることを重視しており、カードによる直接攻撃はなく、インタラクションは陣取り、特定アクションの早取りがメインです。 イベントカードはすべてユニーク(105種105枚)で、プレイヤーごとに違った受付嬢(能力持ち)が配布されるため、毎回異なった展開となり、リプレイ性が非常に高いゲームです。 publisher's summary
異世界ギルドマスターズ (Isekai Guild Masters) supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 異世界ギルドマスターズ (Isekai Guild Masters) is 150–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 異世界ギルドマスターズ (Isekai Guild Masters) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
異世界ギルドマスターズ (Isekai Guild Masters) has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
異世界ギルドマスターズ (Isekai Guild Masters) belongs to these categories: Fantasy, Territory Building, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 異世界ギルドマスターズ (Isekai Guild Masters) are: hatituki (蜂月). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 異世界ギルドマスターズ (Isekai Guild Masters) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.