
- BGG rank
- BGG #1,604
- BGG rating
- 7.6
Marvel Dice Throne: Scarlet Witch v. Thor v. Loki v. Spider-Man
- 2–4 players
- 20–40 min
- Complexity 2.4/5
- 2022

2011
Rules assistance for JAB: Realtime Boxing
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
JAB: Realtime Boxing is a board game released in 2011 for 2 players, 15 minutes per game, and ages 10 and up. It was designed by Gavan Brown and its main mechanics are Memory, Pattern Building, and Pattern Recognition.
JAB is a skill-centric strategic boxing card game. In JAB, you get direct control over your boxer's fists, providing an experience as close as possible to real boxing without getting punched in the face. JAB is played in real-time, meaning there are no turns. Winning the game To win the game, get a knockout by throwing staggering haymakers at your opponent until he eats canvas, or strategically win more rounds than your opponent by impressing the judges with your beautiful technique. How is JAB different? JAB attempts to innovate the real-time genre by challenging a player to be constantly making decisions, rather than simply recognizing patterns or performing calculations. The game also measures your ability to calmly manage your focus in a chaotic situation.
JAB: Realtime Boxing supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for JAB: Realtime Boxing is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists JAB: Realtime Boxing for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
JAB: Realtime Boxing has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
JAB: Realtime Boxing belongs to these categories: Card Game, Fighting, and Real-time. Its main mechanics are Memory, Pattern Building, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of JAB: Realtime Boxing are: Gavan Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists JAB: Realtime Boxing as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.