
- BGG rank
- BGG #18,265
- BGG rating
- 7.6
Ironclads and Ether Flyers
- 2 players
- 120 min
- Complexity 2.7/5
- 1990

Expansion for Volley & Bayonet
1999
Rules assistance for Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement is an expansion for Volley & Bayonet released in 1999 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
The second volume continues the the revolt with no less than eight Volley & Bayonet scenarios. Starting with the small historical battles at Clifton and Inverurie and followed by six hypothetical battles including: * Corieyairack Pass; Hexham; Stone; Finchley Common; Second Battle of Killiecrankie Pass & Fochabers. Finally the campaign rules for the ’45 are defined as well as two campaign maps allowing the entire rebellion to be refought. Because of the size of these battles these scenarios are provided at a reduced figure scale. - Description from Designer
Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement as an expansion for Volley & Bayonet. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Volley & Bayonet to use it. Check that your edition of Volley & Bayonet is compatible, as some expansions were revised between editions.