
- BGG rank
- BGG #2,114
- BGG rating
- 7.0
Patchistory
- 2–4 players
- 60–120 min
- Complexity 3.8/5
- 2013

2015
Rules assistance for Jeju Island
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jeju Island is a board game released in 2015 for 2–4 players, 30 minutes per game, and ages 7 and up. It was designed by Gary Kim, Jun-Hyup Kim, and Yeon-Min Jung and its main mechanics are Set Collection, Area Movement, and Pick-up and Deliver.
Description from the publisher: The players travel around Jeju Island, the most beautiful island in Korea, and gather treasure tiles along the way. By gathering treasure tiles in Play Jeju, players can collect point cards with special effects. The player with the most points wins!
Jeju Island supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jeju Island is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jeju Island for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jeju Island has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jeju Island belongs to these categories: Card Game and Travel. Its main mechanics are Set Collection, Area Movement, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jeju Island are: Gary Kim, Jun-Hyup Kim, and Yeon-Min Jung. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jeju Island as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.