
- BGG rating
- 7.0
Jerusalem: The Assassin
- 2–4 players
- 90 min
- 2011

2010
Rules assistance for Jerusalem
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jerusalem is a board game released in 2010 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Michele Mura and its main mechanics are Auction / Bidding, Area Majority / Influence, and Open Drafting.
Jerusalem in the 12th Century was a city embroiled in intrigues and power struggles. The Crusader Houses established themselves as the city's rulers, but who would rule over them? Now you must join in the power politics of the holy city, using your resources to control the most important districts and building a castle that towers over your opposition. Prove yourself the most capable Baron, and take your rightful place as the ruler of Jerusalem! OVERVIEW The goal for each player is to control the key Sectors of the city: the King, the Church, the Market, the Military, the Nobilty and the Tower of David. This control is achieved gaining the favors of the most important roles of the city (such as the Constable) and by placing Men and Barons into these Sectors. Who owns the most forces gets the Revenue of that area: Men, Gold and Tower-Points. The players can use these new resources to improve their position in the city. At the end of each round the players can rise their Towers building new floors. Also players will have to manage the Special Privileges and bad Events that will take place at end of each Round. At the end of the game, the player with the highest Tower will be the winner and his family will rule the city!
Jerusalem supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jerusalem is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jerusalem for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jerusalem has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jerusalem belongs to these categories: Medieval. Its main mechanics are Auction / Bidding, Area Majority / Influence, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jerusalem are: Michele Mura. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jerusalem as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.