
- BGG rank
- BGG #100
- BGG rating
- 7.8
El Grande
- 2–5 players
- 60–120 min
- Complexity 2.9/5
- 1995

Rules assistance for Jerusalem: Call to Arms
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jerusalem: Call to Arms is an expansion for Jerusalem released in 2013 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Michele Mura and its main mechanics are Auction / Bidding and Area Majority / Influence.
The card called "Call to Arms" is a new Action card for Jerusalem. Just add the card to the basic Action card deck to play with it. The player who plays this card may move their squires from one area to another (with the exception of areas blocked by Barons). For each Silver Bezant paid to the Bank, you can move up to 2 squires.
Jerusalem: Call to Arms supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jerusalem: Call to Arms is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jerusalem: Call to Arms for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jerusalem: Call to Arms belongs to these categories: Medieval and Expansion for Base-game. Its main mechanics are Auction / Bidding and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jerusalem: Call to Arms are: Michele Mura. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jerusalem: Call to Arms as an expansion for Jerusalem. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Jerusalem to use it. Check that your edition of Jerusalem is compatible, as some expansions were revised between editions.