Jewels in the Attic
BGG rank
BGG #19,984
BGG rating
7.3

Jewels in the Attic

1992

Rules assistance for Jewels in the Attic

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–18 players
  • 30 min
  • 8+
  • Complexity 1.3/5

Rules assistant for Jewels in the Attic

What would you like to know?

Answers come from the official rulebook, with the page to check.

Jewels in the Attic is a board game released in 1992 for 2–18 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Role Playing.

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About the game

A kingdom of glittering jewels awaits any group of adventurers who prove their craftiness to the Jewelkeeper. Fun seekers work together to decode the Jewelkeeper's tricks and traps that protect his treasure. Your house is the gameboard! - a drafty, creaking mansion full of sneaky elves, mischievous furniture and laughing winds. Your mission: be clever and lucky and make your way through the mysterious rooms of this dusty old mansion - the library, guest room, and dark cellar. You will find yellow clue discs in each room, which give you rewards, activities or even trap you. You can complete challenges using your blue disc tool cards. You face your most difficult, final challenge when you reach the attic...choose wisely and capture your sparkling reward!

Mechanics

Publishers

  • Discovery Toys
  • Imagine-Action Games

Questions and answers

Jewels in the Attic supports 2–18 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.