
- BGG rank
- BGG #4,041
- BGG rating
- 7.0
Risky Mixes
- 4–10 players
- 15–20 min
- Complexity 1.0/5
- 2019

1992
Rules assistance for Jewels in the Attic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jewels in the Attic is a board game released in 1992 for 2–18 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Role Playing.
A kingdom of glittering jewels awaits any group of adventurers who prove their craftiness to the Jewelkeeper. Fun seekers work together to decode the Jewelkeeper's tricks and traps that protect his treasure. Your house is the gameboard! - a drafty, creaking mansion full of sneaky elves, mischievous furniture and laughing winds. Your mission: be clever and lucky and make your way through the mysterious rooms of this dusty old mansion - the library, guest room, and dark cellar. You will find yellow clue discs in each room, which give you rewards, activities or even trap you. You can complete challenges using your blue disc tool cards. You face your most difficult, final challenge when you reach the attic...choose wisely and capture your sparkling reward!
Jewels in the Attic supports 2–18 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jewels in the Attic is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jewels in the Attic for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jewels in the Attic has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jewels in the Attic belongs to these categories: Fantasy and Children's Game. Its main mechanics are Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Jewels in the Attic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.