
- BGG rank
- BGG #9,335
- BGG rating
- 6.6
The Sheep Race
- 2–6 players
- 45 min
- Complexity 1.5/5
- 2013

1973
Rules assistance for Jockey
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jockey is a board game released in 1973 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by S. Spencer and F. Murray and its main mechanics are Hand Management, Grid Movement, and Paper-and-Pencil.
A card-driven horse race game in which players secretly bet on either a winner, a second-place horse, or a double of the two. Each of the four horses can be moved by any player. Some of the cards allow specific movement of one horse a number of spaces; the rest of the cards can move any of the horses, but only one that is in a certain position in the race when the card is played. 1970s releases by Otto Maier Verlag are reportedly the same as the 2001 re-release by Berliner Spielkarten. Components and graphics have changed (some early Ravensburger editions had metal horses and/or felt "boards"), but reportedly the rules have remained unchanged. Jockey was originally published in the Ravensburger Casino Series. Jockey was also published in the compilation of Bertelsmann Buchclub in 1976 (see Jockey & Grand Prix). There also exists an Italian version of the game, Corsa Tris from 1993, which is marketed as 3 to 6 players while most other versions state 2 to 6 players.
Jockey supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jockey is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jockey for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jockey has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jockey belongs to these categories: Animals, Bluffing, and Racing. Its main mechanics are Hand Management, Grid Movement, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Jockey are: S. Spencer and F. Murray. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Jockey as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.