
- BGG rank
- BGG #214
- BGG rating
- 8.2
John Company: Second Edition
2022
Rules assistance for John Company: Second Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 90–240 min
- 13+
- Complexity 4.5/5
About the game
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition. John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation. Ultimately, this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity to establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties. John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing. The second edition is extensively revised and is not a reprint. —description from designer
Categories
Designers
Publishers
- Galápagos Jogos
- Galakta
- YOKA Games
- 2Tomatoes Games
- Giochix.it
- CrowD Games
- Spielworxx
- HIT Games
- Wehrlegig Games
Questions and answers
The rules assistant for John Company: Second Edition will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
John Company: Second Edition supports 1–6 players according to the catalogue.
The listed playing time for John Company: Second Edition is 90–240 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists John Company: Second Edition for ages 13 and up. Check the age guidance on your edition.
The credited designers of John Company: Second Edition are: Cole Wehrle.
The catalogue lists John Company: Second Edition as a base game.
Rules assistant for John Company: Second Edition
Loading…