Pax Pamir
BGG rank
BGG #2,485
BGG rating
7.3

Pax Pamir

2015

Rules assistance for Pax Pamir

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–120 min
  • 12+
  • Complexity 3.7/5

For 2 players

Rules assistant for Pax Pamir

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Answers come from the official rulebook, with the page to check.

Pax Pamir is a board game released in 2015 for 2–5 players, 60–120 minutes per game, and ages 12 and up. It was designed by Phil Eklund and Cole Wehrle and its main mechanics are Hand Management, Area Movement, and Area Majority / Influence.

Expansions

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About the game

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure. Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day. In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.

Questions and answers

Pax Pamir supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.