
- BGG rank
- BGG #3,746
- BGG rating
- 6.5
Warhammer 40,000 (Third Edition)
- 2–6 players
- 30–120 min
- Complexity 3.5/5
- 1998

Expansion for Judge Dredd: I am the Law – Starter Set
Rules assistance for Judge Dredd: Arch Villains of Mega-City One
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Judge Dredd: Arch Villains of Mega-City One is an expansion for Judge Dredd: I am the Law – Starter Set released in 2019 for 2–8 players, 60–240 minutes per game, and ages 12 and up. It was designed by Andy Chambers, Gavin Thorpe, and Roger Gerrish and its main mechanics are Scenario / Mission / Campaign Game.
Mega-City One has been the target of violent coups, crime wars, otherworldly onslaughts and foreign invasions – each being the brainchild of a villain wanting to see the city, Justice Department and/or Dredd himself perish... Sov agent Orlok the Assassin nearly brought the city to its knees with the Block Mania drug – a deadly precursor to the invasion from East-Meg forces. Judge Death, a Dark Judge from Deadworld, where life itself is considered a crime and the sentence is death. The sole surviving member of the infamous Angel Gang, Mean Machine Angel is a psychopath with a dial on his forehead regulating his anger levels! Judge Grice was a disgraced Judge who broke out of the high-security prison on the Saturn moon of Titan. He became de facto Chief Judge during his bloody coup. Crime Lord Nero Narcos unleashed what is sometimes referred to as the Second Robot War, tearing the Justice Department apart with his army of lethal drones, and booby-trapping the Judges’ Mark II Lawgivers. —description from the publisher
Judge Dredd: Arch Villains of Mega-City One supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Judge Dredd: Arch Villains of Mega-City One is 60–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Judge Dredd: Arch Villains of Mega-City One for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Judge Dredd: Arch Villains of Mega-City One belongs to these categories: Comic Book / Strip, Wargame, and Miniatures. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Judge Dredd: Arch Villains of Mega-City One are: Andy Chambers, Gavin Thorpe, and Roger Gerrish. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Judge Dredd: Arch Villains of Mega-City One as an expansion for Judge Dredd: I am the Law – Starter Set. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Judge Dredd: I am the Law – Starter Set to use it. Check that your edition of Judge Dredd: I am the Law – Starter Set is compatible, as some expansions were revised between editions.