Judge Dredd Miniatures Game
BGG rank
BGG #18,741
BGG rating
7.0

Judge Dredd Miniatures Game

2011

Rules assistance for Judge Dredd Miniatures Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–180 min
  • 12+
  • Complexity 3.2/5

Rules assistant for Judge Dredd Miniatures Game

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Answers come from the official rulebook, with the page to check.

Judge Dredd Miniatures Game is a board game released in 2011 30–180 minutes per game and ages 12 and up. It was designed by Matthew Sprange and its main mechanics are Variable Player Powers, Dice Rolling, and Action Points.

Expansions

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About the game

Welcome to Mega-City One, a city of over four hundred million people and every one of them a potential criminal. Stretching the length of the 22nd Century North American eastern seaboard, Mega-City One is the most dangerous city on Earth – a serious crime takes place every second of every day. This is a city so dangerous that it demands a special breed of law enforcer. Here, there are no police, no trials and no juries – there are only the judges. It takes fifteen years to train a judge for life on the streets of Mega-City One. "Judge Dredd" is a 28mm miniatures skirmish game designed to be quick, easy to learn, and capable of handling the madness that is Mega-City One, from the powerful judges to the lowliest punk or mutant. Players take turns moving figures and taking actions. Figures can be customized to use a multitude of weapons, equipment and powers - running, jumping, driving, and fighting in a crazy sci-fi themed world. You create the scenarios and take it from there. May your Lawgiver always fire true! Note This game is the spiritual successor of Gangs of Mega-City One (GoMC1) but it is a different game. It is compatible with the models from Mongoose Publishing.

Questions and answers

The listed playing time for Judge Dredd Miniatures Game is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.