
- BGG rank
- BGG #5,015
- BGG rating
- 6.5
Rory's Story Cubes: Voyages
- 1–12 players
- 20 min
- Complexity 1.1/5
- 2011

Rules assistance for Jumbolino
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Jumbolino is a board game released in 1968 for 2–4 players, 15 minutes per game, and ages 4 and up. Its main mechanics are Dice Rolling and Pattern Recognition.
A game where you try to put together clowns in different colors consisting of six body parts. Each part has a number from 1-6 and the roll of a die decides which kind of body part you can take from the pool. The goal is then to complete as many clowns as possible. Jumbolino is representative of a whole class of children's games where players roll a die and add a puzzle piece to their board for the number on the die roll. Similar to Cootie, except that Cootie requires you to get multiples of some numbers (6 ea. of 6 for the legs, and 2 ea. of 4 and 3 for eyes and antennae). It's also similar to The Merry Game of Floundering, with some differences. In The Merry Game of Floundering: 1. The Flounders have to be assembled in order. Body part 1 first, two next and so on. 2. All the Flounders are put in the middle at the start. 3. Flounders are not owned by players, they remain in the center even if fully assembled. 4. Two dice are thrown for assembly. A player may use either number rolled to add a Flounder part. If both numbers relate to started Flounders, then both numbers can be used. 5. A double thrown grants an extra turn. 6. When a 6 and a 1 are thrown, the player may take a complete Flounder from the center and if there are none in the center that player may take a complete Flounder from another player. 7. When all the Flounders are complete and owned, the player with the most wins. If they are tied, they throw the dice to decide the winner. Similar to Safari Builders, but Safari Builders is listed as 1-4 players.
Jumbolino supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Jumbolino is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Jumbolino for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Jumbolino has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Jumbolino belongs to these categories: Animals, Children's Game, and Movies / TV / Radio theme. Its main mechanics are Dice Rolling and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Jumbolino as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.