
- BGG rank
- BGG #27,468
- BGG rating
- 5.5
Cthulhu Mash
- 1–4 players
- 60 min
- Complexity 2.8/5
- 2003

Rules assistance for JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp is an expansion for J.U.M.P. Into the Unknown released in 2001 for 1–2 players, 60 minutes per game, and ages 10 and up. It was designed by David M. Niecikowski and its main mechanics are Tile Placement.
JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp is a strategic level conquest game that can be played solo or with up to 4 players if a second set is used. The object of the game is to conquer the Home World(s) of the other player by using space and ground forces, and fortifications as defense. Although most of the pieces are hex tiles, special measuring sticks are included which are used in the basic game, and even more sticks for the miniatures game. The components are actually usable in three ways. (1) As a stand alone game for 1-2 (3-4 with additional sets) player, (2) as an expansion for JUMP: Into the Unknown, or (3) as a tactical miniature game.
JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp are: David M. Niecikowski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp as an expansion for J.U.M.P. Into the Unknown. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need J.U.M.P. Into the Unknown to use it. Check that your edition of J.U.M.P. Into the Unknown is compatible, as some expansions were revised between editions.