JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp
BGG rating
4.4

Expansion for J.U.M.P. Into the Unknown

JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp

2001

Rules assistance for JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min
  • 10+
  • Complexity 1.0/5

Rules assistant for JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp

What would you like to know?

Answers come from the official rulebook, with the page to check.

JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp is an expansion for J.U.M.P. Into the Unknown released in 2001 for 1–2 players, 60 minutes per game, and ages 10 and up. It was designed by David M. Niecikowski and its main mechanics are Tile Placement.

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About the game

JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp is a strategic level conquest game that can be played solo or with up to 4 players if a second set is used. The object of the game is to conquer the Home World(s) of the other player by using space and ground forces, and fortifications as defense. Although most of the pieces are hex tiles, special measuring sticks are included which are used in the basic game, and even more sticks for the miniatures game. The components are actually usable in three ways. (1) As a stand alone game for 1-2 (3-4 with additional sets) player, (2) as an expansion for JUMP: Into the Unknown, or (3) as a tactical miniature game.

Publishers

  • Evil Polish Brothers

Questions and answers

JUMP: Genesis Die-Cast Messiahs vs. Cannibal Korp supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.