
- BGG rating
- 7.1
August '44
- 2 players
- 240 min
- Complexity 2.0/5
- 2009

2008
Rules assistance for June '44: The Struggle for Normandy, 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
June '44: The Struggle for Normandy, 1944 is a board game released in 2008 for 2 players and 120 minutes per game. It was designed by Danny Holte and its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven.
"June ’44" is a low complexity, highly interactive game that allows players to recreate the invasion of Normandy by Allied forces in June of 1944. The game features hidden unit placements and player-influenced events which combine to make every play a unique experience, and also instills a sense of the uncertainty of combat which confronted the historical commanders. These same game mechanics also make the game highly challenging and enjoyable for the solitaire player. Scale: 2-day turns, 2.5 miles per hex, units are mostly divisions. Components: 12-page Color Rulebook 11" x 17" Hex-grid Map Sheet 120 Color, Die-Cut Counters 2-sided Player Aid Card 24 June '44 Event Cards 1 10-sided die When combined with its expansion August '44, players can play the entire Normandy campaign from 6 June to mid-August.
June '44: The Struggle for Normandy, 1944 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for June '44: The Struggle for Normandy, 1944 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
June '44: The Struggle for Normandy, 1944 has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
June '44: The Struggle for Normandy, 1944 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of June '44: The Struggle for Normandy, 1944 are: Danny Holte. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists June '44: The Struggle for Normandy, 1944 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.