
- BGG rank
- BGG #7,259
- BGG rating
- 6.8
Treasure of the Dragons
- 2–5 players
- 20 min
- Complexity 1.2/5
- 2003

2015
Rules assistance for Kajko i Kokosz: Przygody Wojów
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kajko i Kokosz: Przygody Wojów is a board game released in 2015 for 2–5 players, 20 minutes per game, and ages 8 and up. It was designed by Reiner Knizia and its main mechanics are Set Collection, Push Your Luck, and Memory.
Kajko i Kokosz: Przygody Wojów is a third game in the series of Kajko and Kokosz adventures. In this game, players try to collect as many treasures as they can while they try to avoid fighting with brigands and other ruffians. At the beginning of the game, the 10 stacks (differed by color and number) of cards (with treasures and brigands) are formed in the middle of the table. Each player receives 2 or 3 characters. On a player's turn, they have to choose one of the following two actions: 1. Take one card from one of the stacks and place it face up in front of them. 2. Send all previously gathered cards to the castle using one of their characters. Players try to gather as many cards as they can, but the more they have, the more risk they have to lose it all. What's more, action 2 can be performed only 2 or 3 times per game (each character can be sent once). The players also try to remember in which stack the bad cards were taken, because every stack contains the same set of cards. The game ends when all of the players have sent all their characters or when nobody has anything more to send and there are no cards to draw. Players now count up their treasure cards. The player with the highest score is the winner. There is also an advanced variant which players can choose to play with: It includes the 10 bonus point card, which is given at the end of the game to the player who gathered the most coins amongst their treasures. Also, when a player draws the appropriate card, they have to give it to another player, and then steal all the coins from that chosen player.
Kajko i Kokosz: Przygody Wojów supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kajko i Kokosz: Przygody Wojów is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kajko i Kokosz: Przygody Wojów for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kajko i Kokosz: Przygody Wojów has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kajko i Kokosz: Przygody Wojów belongs to these categories: Card Game, Comic Book / Strip, and Children's Game. Its main mechanics are Set Collection, Push Your Luck, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kajko i Kokosz: Przygody Wojów are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kajko i Kokosz: Przygody Wojów as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.