Kangaroo: The Jumping Game
BGG rank
BGG #27,612
BGG rating
5.4

Kangaroo: The Jumping Game

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Rules assistance for Kangaroo: The Jumping Game

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 20 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Kangaroo: The Jumping Game

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kangaroo: The Jumping Game is a board game released in 1977 for 2 players, 20 minutes per game, and ages 8 and up. It was designed by John Flagg.

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About the game

Players start with their pawns lined up on opposite side of the board. Each takes turns moving one pawn. Movement is made by jumping over a pawn in a straight line (vertically, horizontally, or diagonally). If you jump over your own pawn, it is just movement. If you jump over an opponent's pawn, it is captured. Multiple consecutive jumps by one pawn can be made in a single turn. The game ends when no more moves can be made or one player runs out of pawns. Points are then tallied (1 point per captured pawn, 2 points for each of your pawns in your opponent's home row) and the high scorer is the winner.

Editions

  • Kangaroo: The Jumping GameenThe Flaggs, Inc.1977
  • Kangaroo: The Jumping GameenThe Flaggs, Inc.1977
  • Kangaroo: The Jumping GameenGreat Games, Inc.1977
  • KangeroesMB Spellen1985
  • JumpfrMB Jeux1985
  • KänguruhdeMB Spiele1985

Designers

Publishers

  • (Self-Published)
  • Milton Bradley
  • MB Spellen
  • MB Spiele
  • MB Jeux
  • Samuel Ward Co.
  • Great Games, Inc.
  • The Flaggs, Inc.

Questions and answers

Kangaroo: The Jumping Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.