
- BGG rating
- 8.0
Rules assistance for Karak II: Chaos
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 45–75 min
- 10+

Rules assistant for Karak II: Chaos
What would you like to know?
Answers come from the official rulebook, with the page to check.
Karak II: Chaos is an expansion for Karak II released in 2025 for 2–5 players, 45–75 minutes per game, and ages 10 and up. It was designed by Petr Mikša and Roman Hladík and its main mechanics are Dice Rolling, Modular Board, and Action Points.
About the game
Monsters are massing into huge armies that threaten to destroy the cities the heroes have so laboriously built. Elite units need to be summoned, new weapons forged, and the battle against evil must be waged once more. Karak 2: Chaos is the biggest expansion ever created for a Karak game. It introduces ten new building types, of which you draft up to two at the start of the game, allowing you to tailor the shape of your city to your strategy. Five of the new buildings serve to train new elite units - each has only two dice, but even just one of them will yield an entire army. There's a new merchant tile on the game board, where players can pay resources to buy items that will help them deal with situations when there's no good loot left. Finally, from the cursed cities that have fallen victim to the rampage of the Chaos Riders' armies, mighty warbands march out with one goal in mind - to raze your cities. Karak 2: Chaos also introduces a pair of new heroes, the Alchemist and the Acrobat, that are coming to bring the number of available heroes – including promos – to 18. —description from the publisher
Designers
Publishers
- Albi
- Albi Polska
Questions and answers
Karak II: Chaos supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Karak II: Chaos is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Karak II: Chaos for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Karak II: Chaos belongs to these categories: Fantasy, Children's Game, and Dice. Its main mechanics are Dice Rolling, Modular Board, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Karak II: Chaos are: Petr Mikša and Roman Hladík. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Karak II: Chaos as an expansion for Karak II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Karak II to use it. Check that your edition of Karak II is compatible, as some expansions were revised between editions.