
- BGG rank
- BGG #29,454
- BGG rating
- 4.5
Sherpa
- 2–5 players
- 30 min
- Complexity 1.8/5
- 2007

Rules assistance for Kasl
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kasl is a board game released in 2006 for 2–4 players, 120 minutes per game, and ages 10 and up. It was designed by Marc Beaudoin and its main mechanics are Area Movement, Dice Rolling, and Action Points.
It is the Middle Ages, the era of seigniorial order, when decentralization of the structures of royal power has created a subtle balance between the Lords. The castle no doubt represents the new order best. By appropriating land, Lords make war on other Lords and banish them from their kingdoms. Calling on villagers and peasants the Lords mount armies worthy of their kingdoms. Defenses are fortified and new attack forces enter into play, such as the terrifying cavalry and destructive war machines. You can resist the enemy by building new strongholds. But watch out for the ever-present black plague; it can hit at any time, eliminating your armies and hindering the expansion of your kingdom. You will need to request the services of a Lord to provide moral support to your army. As the Lord of your kingdom, you will be called upon to make difficult choices throughout the game. Raising an army, recruiting new troops, building new defenses, fortifying your city and laying siege to your enemy are some of the challenges ahead. By building a diversified army and carrying out secret missions, you can amass great power to become Lord of the entire realm.
Kasl supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kasl is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kasl for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kasl has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kasl belongs to these categories: Wargame, Territory Building, and Medieval. Its main mechanics are Area Movement, Dice Rolling, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kasl are: Marc Beaudoin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kasl as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.