
- BGG rating
- 6.3
Culture Collection Expansion
- 2–5 players
- 10–45 min
- Complexity 2.0/5
- 2019

2015
Rules assistance for Keep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Keep is a board game released in 2015 for 2–5 players and 10–20 minutes per game. It was designed by John Clowdus and its main mechanics are Take That, End Game Bonuses, and Open Drafting.
Life is bustling within the castle walls. But you want for more. You want for a life in the Keep. Unfortunately, so does everyone else. KEEP is a card drafting game where you compete to gain enough wealth to rise up from your humble station and start a life beyond the walls of the keep. Each round, you’ll choose a card from the central commons, or from a hand of cards that is passed to your neighbor after each turn. There are multiple types of items to choose from that vary in their value, as well as characters that can be played for their ability or selected for end of game scoring. Be the player with the most coins at the end of the game and you’ll be able to start a new life in the keep. Key Points - Fast card drafting game that plays 2 to 5 players in 30 minutes or less! - Humorous themes and uniquely styled artwork. - Use a combination of public and private drafting to collect what you need each round.
Keep supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Keep is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Keep has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Keep belongs to these categories: Card Game, Fantasy, and Economic. Its main mechanics are Take That, End Game Bonuses, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Keep are: John Clowdus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Keep as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.