
- BGG rank
- BGG #20,844
- BGG rating
- 5.8
Super Tock 4
- 2–4 players
- 45 min
- Complexity 1.7/5
- 2006

2007
Rules assistance for Keezbord
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Keezbord is a board game released in 2007 for 2–8 players, 60 minutes per game, and ages 6 and up. Its main mechanics are Team-Based Game and Open Drafting.
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.) The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards. The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game. If you don’t have a King or Ace in your hand, the very first round, you must put your 5 cards aside and take 5 new ones. Repeat this until you have at least one of those cards. When it’s your turn you play a card in the middle and do what you have to do. To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace. If you can play a card you have to do so, even if it’s bad for you or your partner. If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round. If everyone has put down all of their cards, this round is over and another round can begin. These are the actions: Ace: put a pawn (yours or your partner’s) on your starting space or a pawn 1 place ahead. King: put a pawn (yours or your partner’s) on your (or your partner’s) starting space. Queen: move a pawn (yours or your partner’s) 12 spaces forward. Jack: swap a pawn (yours or your partner’s) with one of the other players’ pawn. Seven: move 1 or 2 pawns (yours or your partner’s) a total of seven spaces forward. Four: a pawn has to move 4 spaces backwards. When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken. With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game. With 4 players you play with 1 deck of cards. With 6 players you play with 1.5 decks of cards. _ Shares many similarities with DOG and Partners.
Keezbord supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Keezbord is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Keezbord for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Keezbord has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Keezbord belongs to these categories: Card Game and Racing. Its main mechanics are Team-Based Game and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Keezbord as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.