
- BGG rank
- BGG #499
- BGG rating
- 7.9
Unmatched Adventures: Tales to Amaze
- 1–4 players
- 20–60 min
- Complexity 2.3/5
- 2023

Rules assistance for KeyForge Adventures: Fall of the House Gormangeist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
KeyForge Adventures: Fall of the House Gormangeist is an expansion for KeyForge: Age of Ascension released in 2023 for 1–3 players, 45–90 minutes per game, and ages 14 and up. Its main mechanics are Hand Management, Cooperative Game, and Solo / Solitaire Game.
In Fall of the House Gormangeist, players find themselves amidst the tenebrous events that preamble KeyForge: Grim Reminders (the next major KeyForge set after Winds of Exchange). This adventure is sure to challenge even the most excellent of your decks. Like other KeyForge: Adventures, it is a multiplayer scenario (1-3 players) that also features a Nightmare Mode for those of you looking for a insanely difficult experience. —description from the publisher
KeyForge Adventures: Fall of the House Gormangeist supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for KeyForge Adventures: Fall of the House Gormangeist is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists KeyForge Adventures: Fall of the House Gormangeist for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
KeyForge Adventures: Fall of the House Gormangeist belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists KeyForge Adventures: Fall of the House Gormangeist as an expansion for KeyForge: Age of Ascension. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need KeyForge: Age of Ascension to use it. Check that your edition of KeyForge: Age of Ascension is compatible, as some expansions were revised between editions.