
- BGG rank
- BGG #7,312
- BGG rating
- 8.3
KeyForge: Winds of Exchange
- 2 players
- 15–45 min
- Complexity 2.6/5
- 2023

2024
Rules assistance for KeyForge: Grim Reminders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
KeyForge: Grim Reminders is a board game released in 2024 for 2 players, 15–45 minutes per game, and ages 10 and up. It was designed by Richard Garfield and its main mechanics are Hand Management and Take That.
Grim Reminders, the seventh set for KeyForge, adds a new batch of cards and mechanisms to the game line, but more importantly, Grim Reminders introduces the game's eleventh house, Geistoid. Each Geistoid minion is a fusion of discarded refuse that's animated by psychic energy of Æmber and driven to wreak vengeance on a neglectful universe. Every scrap of detritus cast aside by the living is a potential new minion to swell their ranks. In game terms, cards will be returning from the discard pile — and more cards than normal will likely end up there thanks to "scrap" effects and "discard" costs.
KeyForge: Grim Reminders supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for KeyForge: Grim Reminders is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists KeyForge: Grim Reminders for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
KeyForge: Grim Reminders has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
KeyForge: Grim Reminders belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of KeyForge: Grim Reminders are: Richard Garfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists KeyForge: Grim Reminders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.