KeyForge: Grim Reminders
BGG rank
BGG #11,952
BGG rating
8.3

KeyForge: Grim Reminders

2024

Rules assistance for KeyForge: Grim Reminders

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 15–45 min
  • 10+
  • Complexity 3.0/5

For 2 players

Rules assistant for KeyForge: Grim Reminders

What would you like to know?

Answers come from the official rulebook, with the page to check.

KeyForge: Grim Reminders is a board game released in 2024 for 2 players, 15–45 minutes per game, and ages 10 and up. It was designed by Richard Garfield and its main mechanics are Hand Management and Take That.

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About the game

Grim Reminders, the seventh set for KeyForge, adds a new batch of cards and mechanisms to the game line, but more importantly, Grim Reminders introduces the game's eleventh house, Geistoid. Each Geistoid minion is a fusion of discarded refuse that's animated by psychic energy of Æmber and driven to wreak vengeance on a neglectful universe. Every scrap of detritus cast aside by the living is a potential new minion to swell their ranks. In game terms, cards will be returning from the discard pile — and more cards than normal will likely end up there thanks to "scrap" effects and "discard" costs.

Publishers

  • Nerdlab Games
  • Ghost Galaxy

Questions and answers

KeyForge: Grim Reminders supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.