
- BGG rank
- BGG #3,406
- BGG rating
- 7.8
KeyForge: Mass Mutation
- 2 players
- 15–45 min
- Complexity 2.8/5
- 2020

2023
Rules assistance for KeyForge: Winds of Exchange
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
KeyForge: Winds of Exchange is a board game released in 2023 for 2 players, 15–45 minutes per game, and ages 10 and up. It was designed by Richard Garfield and Aaron Haltom and its main mechanics are Hand Management and Take That.
Winds of Exchange adds loads of new content for the game, and the best part is the set is already completely developed! In fact, if the algorithm was not broken, the set would already be well on its way to stores this fall. This means that when we do relaunch KeyForge in the future, Winds of Exchange will be ready to produce and hit store shelves. In addition to a whole new batch of cards and mechanics, Winds of Exchange also introduces the game’s eleventh house, the Compacts of Ekwidon. This is a mercantile house founded by the asymmetrical Getrookya, and it’s all about themes of trade and exchange. Joining the Ekwidon are six returning houses, including Brobnar, Sanctum, Saurians, Star Alliance, Unfathomable, and the long-awaited return of Mars! —description from the publisher
KeyForge: Winds of Exchange supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for KeyForge: Winds of Exchange is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists KeyForge: Winds of Exchange for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
KeyForge: Winds of Exchange has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
KeyForge: Winds of Exchange belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of KeyForge: Winds of Exchange are: Richard Garfield and Aaron Haltom. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists KeyForge: Winds of Exchange as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.