Kharkov, May 1942: The Last Disaster
BGG rating
10.0

Kharkov, May 1942: The Last Disaster

2021

Rules assistance for Kharkov, May 1942: The Last Disaster

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 3000 min

Rules assistant for Kharkov, May 1942: The Last Disaster

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Answers come from the official rulebook, with the page to check.

Kharkov, May 1942: The Last Disaster is a board game expansion released in 2021 for 2–4 players and 3,000 minutes per game. It was designed by Andrew Rolph and its main mechanics are Dice Rolling, Simulation, and Scenario / Mission / Campaign Game.

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About the game

May 1942 saw the first major, considered offensive by the Red Army in the war against Germany. Expectations were high, with four Soviet armies aiming to encircle the German Sixth Army and to recapture the fourth largest city in the Soviet Union. Those expectations were dashed within a fortnight by the German Army’s ability to absorb the offensive and launch a counteroffensive of its own which, in its turn, encircled two Soviet armies. Kharkov, May 1942 – The Last Disaster is a miniature wargames campaign system, designed for two to four players, covering these events. It is designed for games in which a stand represents a platoon or in which the main unit of manoeuvre is the battalion. Suitable rules would include Spearhead, Blitzkrieg Commander, Command Decision: TOB, A Fistful of Tows, Rapid Fire Reloaded and others, including those which wargamers may have written themselves. The system generates fifty or so hours of gaming spread over ten to fifteen individual battles which are fought over six to fifteen daily campaign turns. The number of turns is flexible and determined by whether either player can encircle the enemy’s forces. Progress in the campaign is measured along campaign tracks representing the two major axes of attack with a number of battlefield ‘spaces’. Each turn players decide whether to attack or not and then which parts of their total forces they commit to any ensuing battle. Battles will generally be around a brigade or regiment of four to eight battalions on each side. The results of each on table battle determine the speed of advance on the main campaign map. The book includes a brief history of the campaign background information useful in adapting the system to different sets of rules and suggestions for additional optional rules a comprehensive set of Appendices covering the Tables of Organisation and Equipment to platoon level for all divisions and regiments involved (around forty regimental sized formations) a record of the At Start forces and reinforcements a chart to track the position and composition of forces on each attack axis 19 colour terrain squares of the battlefields (based on nearly 600 square miles of original 1930s maps) which can be used to generate 570 six feet by four feet tabletops a Campaign Quick Reference Sheet a colour A4 Campaign Map a set of suggestions to convert the system to Bob Cordery’s Portable Wargame rules 100 A4 pages with 20+ colour illustrations. – Description from the publisher

Questions and answers

Kharkov, May 1942: The Last Disaster supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.