
- BGG rating
- 8.0
Kids Chronicles: Quest for the Moon Stones – The Portal
- 1–4 players
- 2023

2021
Rules assistance for Kids Chronicles: Quest for the Moon Stones
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Kids Chronicles: Quest for the Moon Stones is a board game released in 2021 for 1–4 players, 30–45 minutes per game, and ages 7 and up. It was designed by David Cicurel and its main mechanics are Storytelling, Cooperative Game, and Solo / Solitaire Game.
Kids Chronicles: Quest for the Moon Stones is a co-operative family game of adventure and mystery investigation that mixes a board game and app. As magicians' apprentices, players dive into the fairy tale lands of the Kingdom of Summer and the Winter Empire. Accompanied by the faithful familiar, Nils The Moon Cat, they embark on a quest to find four magical Moon Stones. To achieve their goal, young magicians have to solve numerous mysteries and help inhabitants of both Kingdoms overcome their problems. Using the Scan&Play technology, each component — locations, characters, items, etc. — has a unique QR code, which depending on the scenario selected will activate and trigger different clues and stories. Experiencing the 3D scenes requires only a mobile phone or a tablet. Players simply hold their mobile device in front of their eyes to immerse themselves in the game's universe and search for clues in a virtual world. The game comes with one tutorial and five unique stories. Each game session lasts around 30 to 45 minutes. —description from publisher
Kids Chronicles: Quest for the Moon Stones supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kids Chronicles: Quest for the Moon Stones is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kids Chronicles: Quest for the Moon Stones for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kids Chronicles: Quest for the Moon Stones has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kids Chronicles: Quest for the Moon Stones belongs to these categories: Fantasy, Children's Game, and Exploration. Its main mechanics are Storytelling, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Kids Chronicles: Quest for the Moon Stones are: David Cicurel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Kids Chronicles: Quest for the Moon Stones as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.