
- BGG rank
- BGG #9,327
- BGG rating
- 8.1
Mutant Year Zero: Zone Wars
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2024

Rules assistance for Kill Team: Blood and Zeal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kill Team: Blood and Zeal is an expansion for Warhammer 40,000: Kill Team – Hivestorm released in 2025 for 1–2 players and 60–120 minutes per game. Its main mechanics are Variable Player Powers, Dice Rolling, and Solo / Solitaire Game.
At the heart of Hive Fissilicus, the citizens of Volkus prepare for an event of ritual significance – the firing of the Great Gun. The macabre Goremongers, followers of Khorne intent on sabotage, rise from the depths of the hive on a tide of blood and violence. Opposing them, zealous Sanctifiers seek to defend the holy weapon in the name of the God-Emperor. At stake is the fate of the Great Gun and Volkus itself. This expansion includes two multipart plastic kill teams, an imposing piece of shrine scenery, rules, datacards, and accessories for your games of Kill Team. It continues the ongoing narrative on Volkus, and introduces fresh ways to play, more operatives, and strategies. —description from the publisher
Kill Team: Blood and Zeal supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kill Team: Blood and Zeal is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Kill Team: Blood and Zeal belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers, Dice Rolling, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Kill Team: Blood and Zeal as an expansion for Warhammer 40,000: Kill Team – Hivestorm. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer 40,000: Kill Team – Hivestorm to use it. Check that your edition of Warhammer 40,000: Kill Team – Hivestorm is compatible, as some expansions were revised between editions.