
- BGG rank
- BGG #31,264
- BGG rating
- 5.5
Killer Bunnies and the Quest for the Magic Carrot
- 2–8 players
- 45 min
- Complexity 1.9/5
- 2002

Expansion for Killer Bunnies and the Conquest of the Magic Carrot
2012
Rules assistance for Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck is an expansion for Killer Bunnies and the Conquest of the Magic Carrot released in 2012 for 2–8 players. It was designed by Jeffrey Neil Bellinger and its main mechanics are Hand Management, Trading, and Dice Rolling.
Game description from the publisher: Killer Bunnies are back and continuing their conquest with red companions who each have a special power! Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck adds new cards to the existing Killer Bunnies and the Conquest of the Magic Carrot set, as well as a red 12-sided die. New cards include: "Orbital Missile Platform" for eliminating bunnies from orbit, "Kentucky Avenue" which allows players to steal a new Red bunny from an opponent, "Shuffleboard" for a quick Carrot grab and "Guardian Angel" to protect against Terrible Misfortunes. New mechanisms include a new Killer Bunnies market to buy back weapons for more fun and destruction, the election of bunny Senators to vote on game outcomes, and four new Carrots! If peace and salvation is what you crave, you'll love the card "Everybody's Dead, Dave". Want some vengeance against a foe? Drain his resources with "Scotty Doesn't Know". Hilarious good times are surely ahead, with the exciting new booster deck cards of Red!
Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck belongs to these categories: Card Game, Humor, and Negotiation. Its main mechanics are Hand Management, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck are: Jeffrey Neil Bellinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Killer Bunnies and the Conquest of the Magic Carrot: Red Booster Deck as an expansion for Killer Bunnies and the Conquest of the Magic Carrot. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Killer Bunnies and the Conquest of the Magic Carrot to use it. Check that your edition of Killer Bunnies and the Conquest of the Magic Carrot is compatible, as some expansions were revised between editions.