
- BGG rank
- BGG #19,535
- BGG rating
- 5.9
Killer Bunnies and the Conquest of the Magic Carrot
- 2–8 players
- 60 min
- Complexity 1.9/5
- 2011

Expansion for Killer Bunnies and the Quest for the Magic Carrot
Rules assistance for Killer Bunnies and the Quest for the Magic Carrot: RED Booster
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Killer Bunnies and the Quest for the Magic Carrot: RED Booster is an expansion for Killer Bunnies and the Quest for the Magic Carrot released in 2002 for 2–8 players, 90 minutes per game, and ages 12 and up. It was designed by Jeffrey Neil Bellinger and its main mechanics are Hand Management, Take That, and Set Collection.
This is the RED Booster expansion to the non-collectible, hysterical Killer Bunnies game. This expansion includes 55 new cards and a red 12 sided die. The addition of this expansion will add more Bunnies to the deck (Red Bunnies, to be exact, each with their own special "power") and 4 more Carrots, making a total of sixteen to try to collect. The expansion also adds a new market to the game - Rooney's Weapons Emporium, where you can buy back used weapons and get Defense Cards, adding a whole new level of strategy to the game! Other new and hilarious "spoof" cards and loads of new evil weapons make this a worthwhile addition to the starter deck. From the back of the box: "Can you defeat the Quite Irascible Diffractable Cheese Balls? Can you even say Quite Irascible Diffractable Cheese Balls? Send bunnies three rounds ahead in time with Bunny To The Future! The laughs continue as this wild and wacky Red Booster Deck delivers more intense strategy and even more Carrot grabbin' fun!" Expands: Killer Bunnies and the Quest for the Magic Carrot
Killer Bunnies and the Quest for the Magic Carrot: RED Booster supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Killer Bunnies and the Quest for the Magic Carrot: RED Booster is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Killer Bunnies and the Quest for the Magic Carrot: RED Booster for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Killer Bunnies and the Quest for the Magic Carrot: RED Booster has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Killer Bunnies and the Quest for the Magic Carrot: RED Booster belongs to these categories: Card Game, Humor, and Negotiation. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Killer Bunnies and the Quest for the Magic Carrot: RED Booster are: Jeffrey Neil Bellinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Killer Bunnies and the Quest for the Magic Carrot: RED Booster as an expansion for Killer Bunnies and the Quest for the Magic Carrot. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Killer Bunnies and the Quest for the Magic Carrot to use it. Check that your edition of Killer Bunnies and the Quest for the Magic Carrot is compatible, as some expansions were revised between editions.