
- BGG rank
- BGG #20,069
- BGG rating
- 6.2
Maha Yodha
- 2 players
- 20 min
- Complexity 2.1/5
- 2014

Rules assistance for King Down: Keepers of the King
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
King Down: Keepers of the King is an expansion for King Down released in 2015 for 2–4 players. It was designed by Saar Shai and its main mechanics are Variable Player Powers, Hand Management, and Action Points.
Expansion to King Down which contains 20 new miniatures and 20 new character cards. New minis are Bow (Archer), Bash (Paladin), Block (Guard), Beast (Beast) and Cog (Maester). A motley crew of powerful but capricious characters. Bow (a.k.a The Archer) can "take" pieces from a distance, without moving, while Beast (a.k.a The Beast) cannot move, unless it is taking another piece. Bash (a.k.a The Paladin), on the other hand, can move quite freely, yet he himself is taken whenever it takes. Block (a.k.a The Guard) cannot take, yet no other piece can take him down. As for Cog (a.k.a The Maester), well let's just say he's a very resourceful guy...
King Down: Keepers of the King supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
King Down: Keepers of the King has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
King Down: Keepers of the King belongs to these categories: Fantasy, Abstract Strategy, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of King Down: Keepers of the King are: Saar Shai. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists King Down: Keepers of the King as an expansion for King Down. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need King Down to use it. Check that your edition of King Down is compatible, as some expansions were revised between editions.