King of the Dice: The Magic Guild

Expansion for King of the Dice

King of the Dice: The Magic Guild

2026Powered by BGG

Rules assistance for King of the Dice: The Magic Guild

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 20–30 min
  • 8+

Rules assistant for King of the Dice: The Magic Guild

What would you like to know?

Answers come from the official rulebook, with the page to check.

King of the Dice: The Magic Guild is an expansion for King of the Dice released in 2026 for 2–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Nils Nilsson and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.

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About the game

Mastered the basic game and craving more? Then, during setup, shuffle the Magic Guild cards into the corresponding stacks. This troupe of magical beings rarely leaves their shadowy castle. But apparently, staring into the crystal ball all day has grown a bit too dull. So now they’re cautiously mixing with the new citizens - curious and full of strange, magical talents in their bags. But make sure they follow their own rules, because they are restless and never stay in one place for long. —description from the publisher

Editions

  • King of the Dice: The Magic GuildenHABA2026

Questions and answers

King of the Dice: The Magic Guild supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.