
- BGG rank
- BGG #9,134
- BGG rating
- 6.9
King of the Dice: The Board Game
- 2–4 players
- 45–60 min
- Complexity 1.8/5
- 2021

Rules assistance for King of the Dice: The Magic Guild
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
King of the Dice: The Magic Guild is an expansion for King of the Dice released in 2026 for 2–5 players, 20–30 minutes per game, and ages 8 and up. It was designed by Nils Nilsson and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.
Mastered the basic game and craving more? Then, during setup, shuffle the Magic Guild cards into the corresponding stacks. This troupe of magical beings rarely leaves their shadowy castle. But apparently, staring into the crystal ball all day has grown a bit too dull. So now they’re cautiously mixing with the new citizens - curious and full of strange, magical talents in their bags. But make sure they follow their own rules, because they are restless and never stay in one place for long. —description from the publisher
King of the Dice: The Magic Guild supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for King of the Dice: The Magic Guild is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists King of the Dice: The Magic Guild for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
King of the Dice: The Magic Guild belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Set Collection, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of King of the Dice: The Magic Guild are: Nils Nilsson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists King of the Dice: The Magic Guild as an expansion for King of the Dice. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need King of the Dice to use it. Check that your edition of King of the Dice is compatible, as some expansions were revised between editions.