Kingdom Builder: Marshlands
BGG rating
7.4

Expansion for Kingdom Builder

Kingdom Builder: Marshlands

2016

Rules assistance for Kingdom Builder: Marshlands

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 8+
  • Complexity 2.2/5

Rules assistant for Kingdom Builder: Marshlands

What would you like to know?

Answers come from the official rulebook, with the page to check.

Kingdom Builder: Marshlands is an expansion for Kingdom Builder released in 2016 for 2–5 players, 45 minutes per game, and ages 8 and up. It was designed by Donald X. Vaccarino and its main mechanics are Area Majority / Influence, Grid Movement, and Modular Board.

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About the game

Kingdom Builder: Marshlands, is the third boxed expansion for Kingdom Builder designed by Donald X. Vaccarino. There are 24 location tiles with 8 new abilities and 12 summary cards for the edges of the board. There are 4 new board quadrants with the Marshes land type on them. Castles have been replaced with Forts adding a different scoring possibility. To go along with this new land type, 5 Marsh terrain cards are added to the terrain deck. What makes the Marshlands expansion unique are the bonus abilities. For they include new abilities, a bonus ability is unlocked if you manage to collect that ability twice. For example, if you have collected the Rider ability, you may move one of your pieces into an adjacent land hex. If you collect a second Rider, then in addition to getting to move twice via your Riders, you can also jump one piece in a straight line to the first empty land hex.

Questions and answers

Kingdom Builder: Marshlands supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.