Kingdom Rush: Rift in Time
BGG rank
BGG #1,683
BGG rating
7.3

Kingdom Rush: Rift in Time

2020

Rules assistance for Kingdom Rush: Rift in Time

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–90 min
  • 10+
  • Complexity 3.0/5

For 1 player

Rules assistant for Kingdom Rush: Rift in Time

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Answers come from the official rulebook, with the page to check.

Kingdom Rush: Rift in Time is a board game released in 2020 for 1–4 players, 45–90 minutes per game, and ages 10 and up. It was designed by Sen-Foong Lim, Alara Cameron, and Helana Hope and its main mechanics are Variable Player Powers, Hand Management, and Tile Placement.

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About the game

Welcome to Kingdom Rush: Rift in Time, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage. Command Heroes and build Towers to defend the realm by placing polyomino pieces to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours! Play through a unique campaign to foil the Time Mage’s plan for total domination of the space-time continuum. Each new scenario in the campaign is more challenging than the one before it, introducing formidable foes, game-changing events, and epic bosses to battle! The only way to stop the Time Mage is to close all of their pesky portals but you’ll have to do so while combating wave after wave of their minions. Fight back with unique Heroes, special abilities, and an awesome arsenal of upgradable Towers. The Time Mage will stop at nothing as they try to take over the Kingdom and neither should you - archers ready!

Questions and answers

Kingdom Rush: Rift in Time supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.