
- BGG rating
- 7.3
AME: the Corrupted Affliction Pack
- 2018

2018
Rules assistance for Champions of Hara
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Champions of Hara is a board game released in 2018 for 1–4 players, 30–120 minutes per game, and ages 14 and up. It was designed by Ian VanNest, Walter Barber, and Andrew Zimmermann and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
Beneath the roots, way, way down through the layers of what was, past the golden stove, and even deeper than darkness…the sky opens back up. At the core of everything, in the belly of the soul, you’ll find Hara. Look to it when you are tired, scared, or hungry. Call out, and it will find you. Champions of Hara is an adventure board game in which 1-4 players race to protect a dying world. Players will contain destructive energy by defeating monsters, closing rifts, and exploring the six different zones within Hara. In order to rise to the challenge, players will need to unlock new abilities and collect powerful items. Each session takes approximately 30 minutes per player. In versus mode, players will compete against one another in arena style combat. The winner is offered a powerful blessing by Hara’s stewards: a single wish to shape the future. However, wishes are no simple matter. In co-op mode, players will work together to overcome the fallout from the champion’s wish, facing off against corrupted foes and solving scenario based challenges.
Champions of Hara supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Champions of Hara is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Champions of Hara for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Champions of Hara has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Champions of Hara belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Champions of Hara are: Ian VanNest, Walter Barber, and Andrew Zimmermann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Champions of Hara as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.