
- BGG rank
- BGG #21,599
- BGG rating
- 6.1
Князья (Knjaz'ja)
- 3–8 players
- 30 min
- Complexity 1.8/5
- 2005

2012
Rules assistance for King's Bounty
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
King's Bounty is a board game released in 2012 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Aleksei Kalinin and its main mechanics are Variable Player Powers and Hand Management.
Beginning of the Adventure: Heralds carry tidings all through the land: the battle for King’s Bounty is at hand! Fearless adventurers from throughout the kingdom gather forces under their banners, while prominent lords fortify their castles to withstand a siege. The whole world has turned upside down in the fever of war: dwarves have been seen defending the elves’ woodland strongholds against legions of the undead, great dragons have razed ancient obelisks to the ground, while heroes have used both brute force and cunning to capture enemy castles. The King can barely keep up with awarding commanders their well-earned titles for valor and heroism on the field of battle, and there’s not a single distinguished title that hasn’t already changed hands at least a dozen times. After all, it’s not the strength of your castle or the size of your army that counts — only the favor of the supreme ruler will decide who ultimately merits receiving the King’s Bounty. Gameplay: Based on the bestselling video game of the same name, King’s Bounty is a board game that’s played with cards. The players take control of one of five races — elves, dwarves, orcs, humans or the undead — and use their armies to capture castles and obelisks, earning victory points in the process. However, the main battle will be fought over titles, which are far more valuable than land in ensuring victory. At the end of the match, the players who have completed the required objectives earn the titles and the victory points that go with them. Finally, the scores get tallied up, and a winner is determined. Game contents: 48 Troop cards of 5 races Every race except for humans has 9 troop cards: 3 archers, 2 fighters, 2 wizards, 1 hero and 1 monster. Humans have 4 archers, 3 fighters, 3 wizards, 1 hero and 1 monster. 36 Property cards, including 24 Castle cards & 12 Obelisk cards Castle cards. Every race except for humans has 6 castles: 2 towers, 2 fortresses and 2 citadels. Humans don’t have any castles. Obelisk cards. The game has 4 obelisks with powers 1, 2 and 3. All obelisks are neutral (meaning they don’t belong to any one race) and each yields 2 victory points. 21 Title Cards 1 Last player card 1 Rulebook
King's Bounty supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for King's Bounty is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists King's Bounty for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
King's Bounty has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
King's Bounty belongs to these categories: Card Game, Fantasy, and Video Game Theme. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of King's Bounty are: Aleksei Kalinin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists King's Bounty as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.