
- BGG rank
- BGG #1,072
- BGG rating
- 6.9
Rhino Hero
- 2–5 players
- 5–15 min
- Complexity 1.0/5
- 2011

Rules assistance for Kings in the Corner
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Kings in the Corner is a board game released in 1996 for 2–6 players, 30 minutes per game, and ages 7 and up. Its main mechanics are Hand Management.
"Kings go in the corners. Play your cards solitaire fashion and extend your turn as long as you can. Can't make a single play? Pay the pot. First to empty your hand? You win the pot...plus your opponents' point chips for their unplayed cards! Reach 100 points? You win the game." —description from the publisher Each round, the players shuffle a regular card deck (included), deal out hands of 7 cards and divide up 80 chips among themselves. The shared central playing field is seeded with 4 cards. In turns, each player places cards from their hand into the central field using typical solitaire rules of alternating suit colors and strictly sequential cards in declining value order. Any kings cards in the initial deal or drawn later are placed in the "corner" slots at the player's first opportunity. Solitaire card chains are placed in descending order on the kings. In the retail version the central playing field is a plastic hub which has four "king" slots and four "tabbed" slots for the available places to build the chains of cards. "After one player wins the hand by being the first to get rid of all his/her cards, the other players put one chip in the pot for each of the cards remaining in their hand. The winner of the hand receives all the chips in the pot and records the number of chips for his/her score. Each chip is worth one point. All the chips are then collected to be redistributed for the next hand to be played. The first player to accumulate 100 points is the winner of the game." —description from the publisher The game length can vary quite a bit to get to 100 points for one player.
Kings in the Corner supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Kings in the Corner is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Kings in the Corner for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Kings in the Corner has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Kings in the Corner belongs to these categories: Card Game and Children's Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Kings in the Corner as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.